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Game mechanics

The RONE game system is based on three core mechanics: Lifebound system, Recycling and Extended rotation system. These closely linked game mechanics combine to create a well balanced game environment that challenges each player to figure out when and how to effectively play each card. Each game of RONE is played with randomly chosen cards and offers a unique gaming experience.
Liefebound system

The number of cards in a player’s deck and a player’s hand is directly connected to the health of their hero. Each damage point inflicted on a hero requires the player to destroy one of their cards, either from the top of their deck or from their hand. All destroyed cards go into the player’s graveyard. Once a player loses all cards from their deck and hand, they lose the game.


After a card is destroyed it is placed in the graveyard and transformed into additional "resources".

The top card of a player's graveyard can be returned back (recycled) to the game, but only if they have enough additional cards (spare parts) in their graveyard. The cards used for recycling are removed from the game and no one can use them anymore during the game. The recycling system is a powerful tool and proper management of it can bring players a variety of game options and opportunities to surprise their opponents.

Extended rotation system

Unlike classic card games, where cards only have 2 phases to distinguish if they are ready to use or exhausted, RONE uses all 4 sides of the card to indicate how much it is exhausted and how long it takes to be able to use its abilities again. This rotation system uses custom markings on each card in order to indicate how much a card is exhausted.

Cards are refreshed 1 phase each round, which requires players to think up to 3 rounds ahead in order to decide how to most effectively play their cards in the coming turns.